![]() She went through a few changes of style during development, including one style that was much more Manga-inspired than the current look. She’s not based on any one actual person, the inspiration comes from several sources, from real life and films, and from Manga and Anime. What was your inspiration when you created her new look ? Is she real ? Joanna Dark's new look is really nice and sexy. You never got to see how she got to that point. We wanted to show how Joanna came to be with the Carrington Institute, to show a little of her earlier experiences, because in the previous game she was an ‘instant agent’. What are your goals for Perfect Dark Zero ? What do you really want to bring to the Perfect Dark series with this new episode ? It means a lot of new work changing those existing backgrounds to cope with larger numbers of players. ![]() What was the main problem for you during the developement of the game ?Ĭhanging platforms means a lot of work, particularly if you’ve designed multiplayer backgrounds for 16 players and now the upper limit is 32 or 64. How long have you been working on Perfect Dark Zero ? Still going, we’re very close to the end now! We use parts of the same in-house engine, and where technology that the team has developed is appropriate to the other projects, we share it.Īre you still working on Perfect Dark Zero or is it finished yet ? If not, what part of the game are you doing right now ? Did you share any ideas or technologies with the Kameo development team, and did they have any for you ? Rare is also developing Kameo : Elements of Power for Xbox 360. How many people are working with you on Perfect Dark Zero now ? Myself, Mark Edmonds, Chris Tilston, Jon Mummery, Keith Rabette, and Ross Bury all worked on the original game. Moving the game onto the Xbox360 was a difficult decision, but it had many benefits that we could not ignore.Īre there any members of your team who have already participated to the original Perfect Dark on Nintendo 64 ? It was planned for the GameCube, then after Rare got bought by MGS it was planned for the Xbox, then it ended up on the Xbox360. Well, work started on the next Perfect Dark game very soon after the end of PD64. How did the idea of creating a new Perfect Dark game for Xbox 360 come to your mind ? ![]() Gamekyo : ITW Perfect Dark Zero (Eng) The first Perfect Dark was released on Nintendo 64 a few years ago. ![]()
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